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The new scaled Retina MacBook

I stopped by the Apple Store today to look at the Apple Watch (summary: amazing tech, but it's a watch, yawn) and the new ultralight MacBook, which is potentially much more interesting to me than a watch.

I spent some time typing (definitely less travel and firmer, but felt fine to me), and looking at the colors (silver—boring, gold—schlocky, space gray—omg perfect!). Speed for simple tasks seemed more than fine, though I'd hate to push it with Motion or Final Cut or anything like that. It's definitely amazingly thin and light.

But the thing I really wanted to look at was the screen. This is a retina device, with a stated screen resolution of 2304x1440. On the MacBook Pro side of the fence, each of the stated pixel values is halved to get the effective ultra-sharp resolution you'll see in the machine's default mode. The 13" rMBP's 2560x1600 screen is effectively 1280x800 as shipped; the 15" rMBP's 2880x1800 gets you 1440x900. In both cases, each full-resolution dimension is halved to find the default usable screen resolution.

Given that the new MacBook's screen is 2304x1440, I was expecting to see the display effectively at 1152x720. This is less than you get on an 11" Air (1366x768), which is odd given the larger screen. I was curious how it would look. I should however, have read Jason's reviewer's notebook before heading to the store, as he points out that this isn't the case.

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The all-in-one Apple Watch spreadsheet

Let me get this out of the way first: I am not a watch guy. I own a watch I use for running. I own a few dress watches that I used to put on when I had a big fancy business meeting to attend. But those haven't seen the light of day in decades. So I have zero interest in owning an Apple Watch. (I might be interested if you could use one to replace the phone, but it's clearly an accessory device.)

But I am fascinated by this new business Apple's going into; the sheer number of products and prices is pretty amazing: By my count, Apple will be shipping 38 separate models of watches. There's a gallery page at Apple's site where you can page through all of the watches, and get the details on each specific model. You can also view the watches in the store, where you can find pricing info.

Update: Kirk McElhearn pointed me to Apple's Watch Sizing Guide, which contains information on band lengths. I've added two columns (Band Sizes, Band Size Range) to reflect these values.

Both of these solutions, though, require lots of paging and scrolling to get all the details. I was curious as to how all the watches compared, so I pulled data from those sources and made one massive spreadsheet:

If you'd like to download the file and look at it in Excel (or Numbers or whatever), here it is. Feel free to share; I merely compiled the publicly-available data and don't really care what you do with it (though leaving the attribution in place would be nice).

There are some interesting facts hidden in all that data:

  • The lightest watch isn't any of the Watch Sport versions. Instead, it's the Classic Buckle Apple Watch (56 grams), which is a full six grams lighter than the next-lightest watch.
  • The heaviest watch—at a whopping 125 grams—is the Apple Watch Stainless Steel link (42mm in either stainless or space black). That may not sound like much, but 125 grams is over four ounces, or to put it another way, it's like wearing a quarter-pound hamburger on your wrist (weight before cooking, of course). It's also 2.2x as heavy as the lightest watch.
  • Color adds weight: in the Watch Sport category, the bands' weight varies by color. Black is 37g, then pink (42g), green (43g), blue (44g) and white (47g). So somewhat oddly, to go light, go with black.
  • Band size only changes weight by one gram (modern buckle) or three grams (leather loop).
  • In the Apple Watch family, you can't get a 38mm leather loop, or a 42mm modern buckle. I have no idea why they restricted these choices; it seems odd.
  • In the Apple Watch Edition family, there's no 38mm classic buckle, and no 42mm modern buckle. Again, this seems an odd restriction.

I don't have any plans on keeping this current as Apple (inevitably) adds more watches to the mix, but it was interesting seeing all the "day one" models in one spot.



The iOS App Store’s paid apps lottery game

In case you missed it, Apple is promoting "pay once" games in the iTunes App Store:

I think it's amazing that Apple is highlighting pay-once games; anything that helps focus attention away from the freemium model is great in my eyes. I hope this is a regular feature and kept up to date.

Looking at just the apps I can see on the screen without scrolling, there are about a dozen I think I'd like—for a total cost of around $85 or so. But that's where I reach the freeze point: Instead of sending Apple my $85 and trying out a bunch of cool games, I do nothing. That's because if I decide to buy these games, I might as well spend the money on lottery tickets.

You 'win' the iOS lottery if you get a great game for your money. You 'lose' the iOS lottery when you wind up purchasing a steaming pile of donkey dung of a game. Sorry, you lost this time, but please play again soon!

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Fun with iTunes’ new math

Unlike my previous incidents with iTunes and iOS devices, today's report isn't on a sync problem per se.

It's more like a math problem which then leads to a sync problem. Here's the tl;dr version: I have an iPad with 5GB of free space, and I cannot add a 1.8GB movie to it, as iTunes eventually tells me it needs another 526MB of space in order to do so.

During the attempted sync of this movie, iTunes displays some horridly bad math skills; just watch the video to see.


Here's the video at its full size (1164x1056).

I have no idea how to resolve this, short of restoring the iPad, which I'd rather not do. (I've already unsynced and resynced everything, in an attempt to straighten out the math, but to no avail.)



Revisiting iTunes/iOS sync issues

After getting my iPhone 6 in early October, I was initially excited by all the cool tech in my new phone. Until I tried to sync it, that is. I eventually got so frustrated that I emailed Tim Cook for help. From that email, I wound up talking to Apple's engineers, who eventually solved my sync issues—it turns out they were related to duplicates of long-ago-purchased songs.

Welcome to
Sync Hell

And for a while, things were great in iPhone 6 land. Then I ripped a few new CDs, and noticed that they didn't show up on the phone. Uh oh. Even worse, when I looked at my iPhone in iTunes, the Music section contained hundreds, if not thousands, of the dreaded gray dotted circles.

This seemingly innocent symbol means that the indicated song did not sync—the information about the song made the journey to the phone, but the song itself did not. Argh! Read on to see how I muddled through this issue, with some advice that may, or may not, help you with your own sync issues.

If you don't want to read everything, here's a tl;dr version:

  • My iPhone sync issues returned, along with a huge-fake-but-limiting amount of data shown in Other.
  • There's a known-to-Apple "very slow performance" issue in iOS/iTunes that can make some iPhones sync very slowly (fixes have been made, but not yet released).
  • A factory restore failed to complete until I rebooted the iMac.
  • After the restore, the sync worked, but I still had a huge Other category.
  • After the iOS 8.1.1 update, the huge Other category vanished.
  • I had to manually unsync/resync a number of songs to clear their gray dotted circles.
  • It may help to do a voodoo dance, sacrifice three Nokia phones, and rub your stomach while patting your head before syncing.

Read on for the gory details…except maybe for that last item, which I totally made up.

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A very quick look at the Retina iMac’s graphics performance

While I'm still busy setting up my Retina iMac—given I always do this by hand, it's time consuming—I did take a few minutes to see how the graphics performance compares to that of my mid-2011 iMac.

To test the Macs, I use a visual benchmark called Unigine Valley. This benchmark puts the graphics card through a real workout, and is fun to watch while running. Before the results, here's a quick comparison of my two iMacs:

2011 iMac2014 iMac
CPU3.4GHz Core i74.0GHz Core i7
RAM16GB24GB
GraphicsAMD HD 6970MAMD R9 M295X
VRAM2GB4GB

And here's how they did…

2011 iMac

2014 iMac

I'm no math whiz, but it looks like the new Retina iMac is over twice as fast in the graphics realm as my older machine. I knew it'd be faster, of course, but I wasn't expecting that kind of speed up. Wow.



Yosemite: Tweaking Safari’s URL bar settings

Safari in Yosemite is a familiar yet new beast. Among the interface changes, I really didn't like the way the URL bar behaved. In particular, these things bugged me:

  1. Not being able to see the full URL.
  2. The width of the URL entry box.
  3. The drop-down that appears when you click in the URL bar (when you have a page loaded).

Thankfully, the fixes for these three issues are easy, if not completely obvious.

Full URL not visible in URL bar

By default, Safari truncates URL to just the base "dot" address, regardless of where you are on a site. So if you're reading my hint about using a dark Dock, Safari's URL bar will display this:

https://robservatory.com

But you're really on this page:

https://robservatory.com/yosemite-dark-dock-and-app-switcher-with-light-menu-bar/

If you prefer knowing where you are in the site hierarchy at all times, the fix is simple. Open Safari's Preferences, go to Advanced, and add a checkmark next to "Show full website address."

The URL box will now show the full URL of the page you're viewing. Of course, that will lead to a second problem—the URL box isn't large enough to display much of the extended URL. Thankfully, that too is an easy fix.

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How I configured my 5K TV with bundled computer

After seeing the new iMac with Retina 5K display (I'm just going to call it a Retina iMac from here on out, or even riMac for short), I decided it was time to upgrade my aging but still oh-so-functional mid-2011 27" iMac.

For those contemplating the same upgrade, you may be mulling decisions on processor, RAM, storage, and graphics cards; here's the logic behind each of my choices in those areas, in case it helps you with your decision.

CPU

This was the simplest decision to make—I always buy the most powerful CPU I can afford. In the case where the choice is a Core i5 vs. Core i7, I will always go for the Core i7. That's because only the Core i7 supports hyper threading, which, as Apple writes, is "a technology that allows two threads to run simultaneously on each core. So a quad-core iMac has eight virtual cores, all of which are recognized by OS X. This enables the processor to deliver faster performance by spreading tasks more evenly across a greater number of cores."

In addition, by upgrading the CPU, I make the machine more usable many years down the road—whether for my own use, or when reselling to someone else.

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Leaked—Tim Cook’s October 16th monologue notes!

[Serious, reserved look]
At Apple, your trust means everything to us. And we know that recently we've lost that trust. We released a horridly-rushed iOS 8.0.1 update that clobbered a number of users' phones. Our celebrity users had their most private moments shared with the world. Our web site crashed when people tried to order the new iPhone 6. We had to ship iOS 8 without HealthKit and iCloud Drive. We spammed everyone with a U2 album that not everyone wanted. Hell, the last time I tried to give one of these talks, most everyone on the internet had to listen to a Chinese version of myself at the same time.

[Earnest appearance, eye contact with everyone!]
As you can see, we've made a number of seriously un-Apple-like mistakes recently, and quite frankly, that's not acceptable. Not acceptable to you, our customers. Not acceptable to me, and certainly not acceptable to everyone else here at the company. This is not the Apple we all know and love[dramatic pause]…users have been putting up with this for way too long, and today, it ends! [demonstrative]

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A nasty little iTunes/iOS bug may be causing media sync issues

November 18th update: My sync issues returned, but due to a different cause this time. Details in this post.

After complaining to Tim Cook, and separately starting a (now closed) support ticket, it appears that my iOS/iTunes sync nightmare has finally come to an end!

I have not seen a progress bar that busy since the day I brought my iPhone 6 back home. Whatever I tried, iTunes simply would not sync everything in my library. In the end, the problem turned out to be as simple—but as deadly—as this:

In the current version of iTunes/iOS, there's a bug that only appears when you have duplicates of purchased songs. When encountered, a duplicate of a purchased song will (almost always) cause iTunes to silently stop syncing.

This is a known-to-Apple issue, and it will be fixed in a forthcoming update. I'm fairly certain it's an iTunes bug, but as Apple didn't clearly state which it was, I'm calling it iTunes/iOS. Either way, until it's fixed, it's a really bad bug.

Here's what happens: If you have duplicates of purchased songs, iTunes simply silently stops syncing when it hits one of those duplicates. From your perspective, it will look like everything is working—iTunes never throws an error, and it proceeds through all six (or seven or whatever) steps of the sync process, as seen in the status window of iTunes.

But behind the scenes, nothing is happening—at least, nothing relative to syncing your files. As seen by my troubles, this can be incredibly frustrating and hard to fix.

Continue reading to see how I was able to finally (with Apple's help) get my devices syncing again—the tricky part is finding all the duplicates, because they're not all obvious. Also note that if you are not having sync issues, I wouldn't worry about duplicates—no need to endanger what's already working well!

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