This shiny piano black unit looks great (though that shiny finish is a fingerprint magnet), and its smooth surface means it easily slides into a pocket in a backpack. Four blue LEDs let you know how much juice you have left. Unlike some battery packs, this one is Apple MFi Certified, meaning Olala has gone through the necessary steps to certify that their device meets Apple’s standards. (You can search for MFi certified devices in case you’re ever curious about a given accessory developer.)
With the arrival of my iPhone 8 Plus and its A11 Bionic CPU, I thought it’d be interesting to compare its benchmark performance (for the CPU and GPU) with some of the other gear in our home—iOS devices, Macs, and even a PC and a Linux box. In total, I tested 15 devices.
How did I test? I turned to Geekbench, which you can run on MacOS, Windows, and Linux (anywhere from free to $99), as well as on iOS ($.99). It has tests for both the CPU (using single and multiple cores) as well as the GPU (OpenCL and Metal on iOS/macOS; OpenCL and CUDA on Windows; CUDA on Linux).
What follows is far from a scientific study; I was just curious how the CPU and GPU in the iPhone compared to other tech gear in our home. As such, I didn’t run the tests under “ideal lab conditions,” I just ran them—one time per machine, with no special setup other than some basic stuff…
I’ve updated three devices to iOS11, and on my iPad mini and iPhone, Spotlight was behaving very strangely. How strangely? While trying to launch the sports score reporting app theScore, Spotlight apparently thought PCalc was the best match:
If I finished typing out the entire name, then Spotlight would match…but that’s not how it’s supposed to work.
To make things more confusing, this was happening with only some searches—others worked just fine. My iPad, on the other hand, had a fully functional Spotlight; all searches worked as expected. At first I thought Spotlight was somehow broken on the two devices, but a quick trip into Settings > Siri & Search revealed the problem…
On the same day that Apple announced the new iPhones and such, they also released iTunes 12.7, which has a number of minor changes, and one very major change (here’s a nice summary). The major change is the removal of pretty much anything related to iOS apps: You can’t sync apps, you can’t browse the store, and you can’t reorder your iOS device’s app icons.
As someone who is Mac-bound for the majority of the day, this is a horrible change, and I absolutely hate it. Apple does provide one workaround, the ability to manually sync data from your computer to your iOS device. But this method isn’t really user friendly, and offers almost nothing in the way of actual app management. Further, it doesn’t let you rearrange your apps, which is one of the most awful tedious tasks one can undertake on an iOS device.
Enter Apple Configurator 2, a free Mac app that Apple says “makes it easy to deploy iPad, iphone, iPod touch, and Apple TV devices in your school or business.” But here’s a secret—shhhhhh!—you don’t have to be a school or business to use Configurator, nor do you have to use it for multiple devices—it works just fine for a single user with a single iOS device. And as an added bonus, it does some things that iTunes 12.6 and earlier never did.
In summary form, using Configurator, I can…
Easily view (customizable) device info for multiple devices at once.
See a summary screen for any given device, containing lots of useful tidbits about the device.
Rearrange icons on any device’s screens.
Change the wallpaper on any device.
View info on all installed apps, and sort by name or seller or genre, etc.
Update installed apps.
Install apps from either purchase history or from a folder on my Mac.
Install configuration and provisioning profiles (for beta software, etc.).
Install documents and assign them to applications.
Create backups (open or encrypted) and restore them.
A whole bunch more…
The one thing it can’t do—and for which there’s still no alternative I’m aware of—is browse and purchase apps from the iOS App Store. For that, you’ll still need to use your iOS device…or a virtual machine running iTunes 12.6. (Configurator requires a physical connection via USB cable; it won’t work over WiFi. Configurator also grabs any connected devices it sees, so don’t launch it while iTunes is syncing other iOS content, for instance.)
Keep reading for a slightly deeper look at a few of Configurator’s features…
Back in August of 2015, Apple removed the distinct online store from its web site. The new store is integrated through all the pages of the site, which is a change for the better. However, I used to enjoy simply browsing the store itself, but this change mostly ended that pasttime.
The one (good) notable exception to “no store browsing” is the Refurbished and Clearance Store, which is still linked at the bottom of every page on Apple’s site. This is a great spot to look for deals on used but reconditioned Apple gear, typically for 15% to 20% less than brand new.
The site is nicely laid out, with links on the side of the page to each type of equipment. Click in, click around, browse at will.
To make it easier to jump into a given section of the refurb store, I took the top-level links and tossed them into a Keyboard Maestro macro group set to activate a pop-up palette:
With today’s announcement of a new version of the non-Pro 9.7″ iPad, Apple has created a (perhaps temporary, perhaps intentional?) pricing oddity in its iPad lineup.
Consider the new non-Pro iPad: This 9.7″ model has a current-generation A9 processor, with either 32GB ($329 wifi) or 128GB ($429 wifi) of storage. This is a $70 reduction in the entry price point for the full sized iPad, which is great news.
This model is thicker and heavier than the Pro line, but unless you need Pencil and/or Keyboard Case support, its performance with the A9 chip should be more than good enough for 99% of potential iPad users.
Now consider the iPad mini 4. This 7.9″ iPad has the older—and muchslower—A8 processor, and comes only in the jumbo 128GB ($399 wifi) storage configuration. Great news on the storage, bad news on the CPU. The screen tech is older than that of the new iPad as well.
Assume you’re iPad shopping outside the Pro line, and you want a 128GB model for maximum storage space. For $399, you can get the iPad mini 4. But for only $30 more, you can get a full-size iPad with a newer CPU and a “bright” retina panel. The A9 will crush the A8 in performance, and the display will be notably nicer.
Unless you really want/need the small form factor, the full-size iPad seems like a no brainer. I would guess that either there’s a new mini coming out in the near future, or we’ll see some sort of pricing movement on the current mini, because it doesn’t make sense where it’s priced against the new non-Pro iPad.
Or does it—does Apple not want to sell many minis, and this $30 difference to the full-size model will help them accomplish that goal? I honestly don’t know, but things definitely look weird right now when you compare the mini to the new non-Pro iPad.
I recently got back into playing pool, joining a local 8-ball and 9-ball league. It’s been many (many) years since I played pool, and I can’t really put a table in our home (unless I want to take over the living room or the master bedroom, probably a no go on either one). So I went looking for an iOS pool simulation that would help me visualize angles and cue ball spin (English).
I tried quite a few, and in the end, found Pool Break to be the best for my needs. Here’s a very brief snippet of the gameplay…
You can turn the guidelines off; I use them to help understand the cue ball’s movements after contact. Pool Break supports 8-ball, 9-ball, straight pool, snooker, and a couple things I’ve never heard of (Carrom and Crokinole). You can play against the computer, or against others on the Internet. The physics appear to be very good, plus you can change some of the friction values if you wish.
I’ve only been playing against the computer opponents; if you choose their highest skill level, you probably won’t win, even with the aim lines on—they make some absurd shots! The only mode that’s lacking is a straight practice mode where I could position the balls as I like to try various shots. But that’s a minor nit; Pool Break is a very nice pool simulation…whether it will help my real-world ability to see various angles or not, only time will tell!
In one of his recent “Hey Apple Fix This” columns for Macworld, Kirk McElhearn wrote about Apple’s seemingly never-ending pursuit of thinness and its affect on the battery life of its products.
When I got this laptop, replacing a 13-inch MacBook Pro, I was very happy that it was thinner and lighter, but my goal was not to own a computer that could give me paper cuts; I wanted a computer that was practical.
While I completely agree with Kirk about the stupidity of pursuing thinness at the cost of better battery life, as a work-at-home person, the battery life of my Apple devices isn’t usually an issue…until I have to take a trip, that is. Recently, I headed to San Francisco for a special “Thanks Sal!” dinner, thanking Sal Soghoian for all he’s done for Mac automation over the last 20+ years. This was a very short trip—a 75 minute flight, one night away from home, then 75 minute flight back home. (Plus approximately 2,500 hours in the two airports.)
Because we’re a small two-person company that writes Mac software, and it’s my job to support our customers, I always have to bring my Mac (a late 2013 13″ Retina MacBook Pro). And my iPhone, to contact my family/friends and check email. And my watch, because I’ve gotten used to having it around for notifications and weather and such. And to pass a bit of time in the hotel room, I’ll usually bring my iPad.
Because of Apple’s thinness decisions, only one of these devices (the iPad) can make this very short journey without needing a recharge. That meant I’d need to bring a Lightning cable (iPhone/iPad charge from computer), my Apple Watch charging cable (charge from computer), and my MacBook’s power brick with wall adapter (I did leave the extension section at home, though).
All of that to support a simple overnight trip. Two-day battery life out of my devices would be so worth some extra thickness. (If I owned a newer laptop, it would have been even worse, as I would have needed some USB adapters, too, I’m sure.)
As an aside, what I didn’t bring was an in-car charger, and that turned out to be a mistake. I drove a roughly 60 mile round-trip (2.5 hours in the car, with traffic) on Friday to see a friend, using my iPhone for navigation both directions. The rental car didn’t have any USB jacks, so I was using my iPhone on battery power.
By the time I got back to the hotel, my phone had entered power saving mode. Thankfully, I was back early enough to charge it before the evening’s festivities started. This seems like unusually high battery drain, but I don’t do a lot of in-car navigating with my iPhone, so I don’t know. (I used Apple Maps on the way there, and Waze on the way back.)
A while back, I created a time lapse movie of a lava lamp warming up. I’d wanted to use my iPhone for this, as time lapse is a built-in feature, but the iPhone implements it in an odd way: The iPhone will vary the time intervals between pictures as your recording time increases. This keeps all time lapse movies to a similar duration (20 to 40 seconds), but it means you can’t shoot a constant-rate time lapse movie.
I solved the problem for the lava lamp movie by using OSnap! Pro, a $3.99 iOS app (for both iPhone and iPad). I’ve wanted to write more about this app for a while (I’ll be calling it OSnap from here on out), and a recent snowstorm in central Oregon gave me the perfect chance to test the app again before writing about it…
Ah, if only it went so quickly in reality! Making this movie was a breeze with OSnap! Pro; read on to see what makes OSnap so good (and to see a lame-but-short stop-motion animation movie, too).
I used to play a lot of Real Racing 3 (RR3), an iOS auto racing game. Like, quite a lot. At one point, I owned all 132 cars available at that time, and had completed all the events.
To reach that point, I spent about $60 on in-app purchases—RR3’s in-app purchases were really expensive. And yes, that’s a lot, but I didn’t own a console at the time, and I judged the app worth the cost of a console racing game. (I also took advantage of some programming glitches that enabled occasional free in-app purchase items; without these glitches, I doubt I would have made it as far as I did.)
Once I’d spent $60 and could go no further without spending more, I stopped playing; $60 was my limit. I did keep my iCloud save game file in case I wanted to revisit it someday. That someday was yesterday.
Since I left, the game has grown a lot: There are now 171 cars available, or 39 more than when I stopped playing. To finish the game again, I’d need to acquire (and upgrade) all of those cars (and race a huge number of new races). I thought “maybe it’s OK to spend another $60 or so; it’s been a few years.”
But as I looked into what it might cost to finish the game, I found that the economics are still absolutely ridiculous. How ridiculous? About $3,665 ridiculous. Yes, I estimate it would cost me $3,665 to finish RR3. At that spending level, though, there are some other purchases I could consider…
That’s a full console-based driving setup, including a 65″ 4K TV, for less than what I’d probably have to pay to finish (temporarily, until the next expansion) Real Racing 3. Yes, I’d say that’s ridiculous.
But where do my numbers come from, and how could I possibly think it’d cost that much to finish the game?! Read the rest if you’d like the nitty-gritty on my $3,665 estimate.