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A deep dive into the Apple Arcade—Part Six

Today wraps up my deep dive into the Apple Arcade. As a refresher, here's what's in each part of the series:

  • Part One: This covers what I look for in games, some general observations on the games in the Arcade, and the lengthy list of games that didn't make my first cut.
  • Part Two: A slightly deeper look at the first half of the games I felt merited additional time for playing and testing.
  • Part Three: A slightly deeper look at the second half of the games I felt merited additional time for playing and testing.
  • Part Four: The first half of my set of definite keeper games.
  • Part Five: The second half of my set of definite keeper games, including my two favorites.
  • Part Six: The part you're reading now; wrapping it all up.

So is the Apple Arcade worth its $5 per month cost?

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A deep dive into the Apple Arcade—Part Five

Today wraps up my deep dive into the Apple Arcade. As a refresher, here's what's in each part of the series:

  • Part One: This covers what I look for in games, some general observations on the games in the Arcade, and the lengthy list of games that didn't make my first cut.
  • Part Two: A slightly deeper look at the first half of the games I felt merited additional time for playing and testing.
  • Part Three: A slightly deeper look at the second half of the games I felt merited additional time for playing and testing.
  • Part Four: The first half of my set of definite keeper games.
  • Part Five: The part you're reading now; the second half of my set of definite keeper games, including my two favorites.
  • Part Six: Wrapping it all up.

And now, the rest of the keepers…

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A deep dive into the Apple Arcade—Part Four

Today wraps up my deep dive into the Apple Arcade. When I planned this, one Part Four post was going to cover everything left…but it was way too long. So I'm still publishing it all today, but I've split the last part into three separate posts. So here's the full series:

  • Part One: This covers what I look for in games, some general observations on the games in the Arcade, and the lengthy list of games that didn't make my first cut.
  • Part Two: A slightly deeper look at the first half of the games I felt merited additional time for playing and testing.
  • Part Three: A slightly deeper look at the second half of the games I felt merited additional time for playing and testing.
  • Part Four: The part you're reading now; the first half of my set of definite keeper games.
  • Part Five: The second half of my set of definite keeper games, including my two favorites.
  • Part Six: Wrapping it all up.

Before I get to the keepers, though, there were two more games released while I was working on these posts, so I'll take a quick look at those.

All of You In this unique puzzler, your character is a chicken that needs to collect a number of lost baby chicks. Your chicken walks from left to right across the circles as seen at right. One circle can be animating at a time while the others are still. On some levels, you can rearrange and/or flip the circles, too. (In the level at right, you animate the dynamite circle first, so it explodes before you walk across.)

Higher levels have more circles, so there's not so much empty space…and some of the puzzles get a bit tricky. It's fun, but I'm not sure it's a keeper just yet.

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A deep dive into the Apple Arcade—Part Three

My new iPad Air came with a surprise (at least, to me): A three-month trial to Apple Arcade. So I decided to look at all 139 games available in the Apple Arcade.

Here's what's in each part of the series:

  • Part One: This post includes what I look for in games, some general observations on the games in the Arcade, and the lengthy list of games that didn't make my first cut.
  • Part Two: A slightly deeper look at the first half of the games I felt merited additional time for playing and testing.
  • Part Three: The part you're reading now; a slightly deeper look at the second half of the games I felt merited additional time for playing and testing.
  • Part Four: The first half of my set of definite keeper games.
  • Part Five: The second half of my set of definite keeper games, including my two favorites.
  • Part Six: Wrapping it all up.

Here's the second set of nine games that I felt worth more time testing. Obviously these summaries still aren't anything close to a full review, but there's a bit more detail (and screenshots; click for the large version).

No Way Home What starts as a top-down space shoot-em-up turns into more of a mission-focused shooter—collect things for upgrades, take this to that. Lovely graphics and fun gameplay, plus a helpful robot assistant helps you battle. And while it's another dual control, the second control is for firing direction not camera view direction, which is much less of a pain for me.
Operator 41 One of the "sneak about in the dark" games, and the graphics have a nice grainy texture to them. The ground is divided into grid squares, and you move by tapping on a destination grid square. It's a simple concept, but it's well executed here, and some of the moves require impeccable timing—roving guards and rotating security lights make for brief bits of protected space.

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A deep dive into the Apple Arcade—Part Two

My new iPad Air came with a surprise (at least, to me): A three-month trial to Apple Arcade. So I decided to look at all 139 141*Two more games were released during the writeup of this series. games available in the Apple Arcade.

Here's what's in each part of the series:

  • Part One: This post includes what I look for in games, some general observations on the games in the Arcade, and the lengthy list of games that didn't make my first cut.
  • Part Two: The part you're reading now—a slightly deeper look at the first half of the games I felt merited additional time for playing and testing.
  • Part Three: A slightly deeper look at the second half of the games I felt merited additional time for playing and testing.
  • Part Four: The first half of my set of definite keeper games.
  • Part Five: The second half of my set of definite keeper games, including my two favorites.
  • Part Six: Wrapping it all up.

Obviously these summaries still aren't anything close to a full review, but there's a bit more detail (and screenshots; click for the large version).

A Fold Apart This puzzler's unique twist is that the characters are walking around in what is, essentially, a landscape made up of pieces of paper. The paper can be folded and/or flipped over, and solving puzzles involves some combination of flipping and folding in order to complete the path the characters are following. It's colorful and relaxing, yet the puzzles require some creative thinking.

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A deep dive into the Apple Arcade—Part One

My new iPad Air came with a surprise (at least, to me): A three-month trial to Apple Arcade.

I thought if I'm going to trial it, I should really trial it. And what better way to do that than by playing everything they offer? So over the last few days, I have downloaded, launched, played a bit of, taken some very brief notes on, and (in most cases) deleted a total of 139 141*Two more games were released during the writeup of this series. games.

Here's what's in each part of the series:

  • Part One: The part you're reading now, it covers what I look for in games, some general observations on the games in the Arcade, and the lengthy list of games that didn't make my first cut.
  • Part Two: A slightly deeper look at the first half of the games I felt merited additional time for playing and testing.
  • Part Three: A slightly deeper look at the second half of the games I felt merited additional time for playing and testing.
  • Part Four: The first half of my set of definite keeper games.
  • Part Five The second half of my set of definite keeper games, including my two favorites.
  • Part Six: Wrapping it all up.

I am not going to begin to pretend I will post a full review of each of these games. For most of them, in fact, I can provide only a passing first impression based on my one-time testing of each game.

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A possible simple fix for flickering slow-motion video

With the transition to LED lighting, I was hopeful it meant the end of flicker in slow-motion videos, because LEDs don't heat-and-cool the way an incandescent bulb does when running on AC power. Alas, after installing some EcoSmart 100W LEDs over our pool table, I was still getting horrendously bad flicker in my iPhone slow motion videos.

I did a bunch of web searching, and most of what I read said that I'd need to find a way to run the lights on DC, or change my frame rate, in order to avoid the flicker effect. Neither was really a viable solution.

Then, on a lark, I searched Amazon for 100w no flicker LED bulbs, which returned a ton of matches—most of which weren't applicable (I didn't need a 16-pack, and they had to be normal-style bulbs). But I did eventually find the LOHAS 100W Equivalent LED A19 Light Bulbs, which promised "Non-flickering light and zero harsh glares."

I ordered a box (four lights), replaced my existing lights…and surprisingly to me, the new bulbs eliminated the flicker—based on what I'd read, I didn't think there was much of a chance that a simple bulb change would work. But it did.

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Taking it back to the matte

Many many years ago, Apple made glorious laptops with matte screens. Sadly (for me, at least), these gave way to brighter, shinier, and much more reflective glossy displays. These same glossy screens are found on iOS devices as well, including my new iPad Air.

But on iOS devices, glossy screens are even more annoying than they are on laptops, because of fingerprints. It sometimes seems I spend almost as much time cleaning my iPad as I do using my iPad. But what if there were a product that could solve both the glossy issue and the fingerprint issue?

A friend of mine clued me in to just such a thing…the Moshi iVisor iPad screen protector. (The full line, including iVisor for iPhones, is also available via Amazon.) While I don't have two iPads for comparison sake, here's how my iPad now looks against an uncovered iPad mini:

Obviously, there's a lot less glare on the covered iPad, which I love—it's still not ideal with bright overhead lights, but it's a whole lot more usable.

But what about installation, use with the pencil, fingerprints, and the brightness of the screen under the cover?

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My iPhone 8 Plus might be my last iPhone

I know, clickbait headline, but really, it's how I've felt since the release of the iPhone X, and still feel today. And no, this isn't about switching to Android. It's about not buying a newly-designed iPhone. Why not? Two reasons…

The Notch

The notch adds nothing to the iOS experience, but takes away much. Those stupid ears grab my eyes every time I see them, and there's no way to avoid them, save never using anything but an all-black screen. When not in an app, they show status items on a black background, which is fine…as long as your iPhone's wallpaper is also black.

But once you're in an app, you're in Notchville…

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Review: Olala 10,000mAh Power Bank

For those not aware, I have something of an addiction to portable power packs—with two kids and who knows how many devices, it seems someone somewhere is always out of power.

For the last few weeks, I've been testing an addition to our stable of such products: Olala's $32 10,000mAh Power Bank.1I received the Power Bank at a greatly reduced cost, but my review is based solely on its performance and my impressions of its build quality.

This shiny piano black unit looks great (though that shiny finish is a fingerprint magnet), and its smooth surface means it easily slides into a pocket in a backpack. Four blue LEDs let you know how much juice you have left. Unlike some battery packs, this one is Apple MFi Certified, meaning Olala has gone through the necessary steps to certify that their device meets Apple's standards. (You can search for MFi certified devices in case you're ever curious about a given accessory developer.)

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