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Review: Olala 10,000mAh Power Bank

For those not aware, I have something of an addiction to portable power packs—with two kids and who knows how many devices, it seems someone somewhere is always out of power.

For the last few weeks, I've been testing an addition to our stable of such products: Olala's $32 10,000mAh Power Bank.1I received the Power Bank at a greatly reduced cost, but my review is based solely on its performance and my impressions of its build quality.

This shiny piano black unit looks great (though that shiny finish is a fingerprint magnet), and its smooth surface means it easily slides into a pocket in a backpack. Four blue LEDs let you know how much juice you have left. Unlike some battery packs, this one is Apple MFi Certified, meaning Olala has gone through the necessary steps to certify that their device meets Apple's standards. (You can search for MFi certified devices in case you're ever curious about a given accessory developer.)

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Home hack: Replacing screen window pull-tabs

This weekend, I wanted to wash our windows, including the glass that's usually behind the screens. To do that, of course, you have to pop the screens. In our house, that's done by a pair of plastic pull-tabs that are installed below the bead that holds the screen in; they look like this:

Also visible in that screen is the problem: That yellowed plastic is incredibly weak, from exposure to the sun. (Whose idea was it to put non-UV-safe plastic in a window??). As soon as I pull on that tab, it's going to come right off in my hand. And that's exactly what happened to that one, and every other sun-facing window in our house.

Amazon sells an assortment of replacement tabs, but the problem is that they must be installed under the bead. That means disassembling the screen, installing the tab, then reseating the bead while getting the screen nice and tight.

I thought there must be an easier way, and after some searching, there is…this video by Felix Wong shows how you can use duct tape to quickly create a much-more-durable pull tab (skip to about 30 seconds for the actual work):

I bought some white duct tape, and in the span of about 15 minutes, I installed new pull tabs on eight windows. Start by folding over about a half-inch of the end of the duct tape, then pull a length out to see how much you need to reach around the frame, and cut to length. Once cut to length, cut in half lengthwise, giving you two narrower tape strips. Apply those to the frame, leaving the doubled-over half-inch where the plastic pull tab used to reside, and you're done.

You might think you'd rip the tape off while pulling, but because the pressure is parallel to the window, it seems rock solid—I tested with one window about a dozen times, and had no issues at all. So much easier—and potentially longer-lasting—than ordering actual replacement tabs.



Solving a wavy issue with a Sony 4K Blu-ray player

We've had our 4K Vizio M70-C3 TV for about 2.5 years, but we just added a Sony UBP-X800 4K Ultra HD Blu-ray player last October. We have a few 4K movies, plus what we watch on the Apple TV and Amazon Prime Video. Stuff mostly looks great, but when watching The Martian the other day, I noticed this odd "wave" effect in the background, whenever the camera panned across a scene. I wrote it off as a one-time thing, until yesterday.

I was trying to watch the extras (which are in 1080p) on the new Black Panther 4K disc, and I noticed the exact same problem. This time I filmed a bit of it with my phone:

Needless to say, this makes it really hard to watch anything—it's not only distracting, I actually start feeling queasy after a while. After testing a bunch of settings in both the TV and the Sony player, I found the cause: The Sony player's 4K upscaling. With it disabled, everything looks normal. Turn it on, and any 1080p content gets wavy when panning. Problem solved!

But what about The Martian, which was 4K to begin with, but still had the waves? That was, ummmm, most likely user error: I must have loaded the non-4K disc in the player, as when I tested it yesterday with the 4K disc, everything was fine. Oops!

I have no idea if I have a defective player, or if it's a limitation on the upscaling, or if it's just a strange issue between the Sony player and the Vizio TV. Regardless, if you happen to have a similar setup and are seeing annoying waves when the camera pans, try disabling the 4K upscaling feature.



Fujitsu ScanSnap software and the 64-bit-only future

A fair number of my apps are still 32-bit—see how many you still have—though many I don't really care about all that much. But there's one suite of apps that I use every day, usually multiple times a day: Fujitsu's ScanSnap apps. This is the software bundled with the ScanSnap ix500 scanner.

While Fujitsu has been good about updating their software in the past, I was a bit concerned about the upcoming 64-bit transition. So I both tweeted at them and sent them an email. I haven't seen a reply on Twitter, but a (clearly form letter) reply to my email is at least somewhat encouraging:

There is no problem in the behavior of the application or the OS concerned. The message is only inform that the application needs to be modified for compatibility with next-generation macOS (which should be available near the end of the year). PFU is going to resolve this, but the resolution date is not set yet. In the meantime, please continue using the latest version of the software available.

This blurb was obviously prepared as a response to those complaining about the new 32-bit warning dialog in macOS 10.13.4, but it does seem to address the longer-term question: Fujitsu is planning to "resolve this," which hopefully implies 64-bit versions are in our future, though at some not-yet-disclosed date.

There are very few things in my workflow that I couldn't replace…but replacing my ScanSnap and everything it does for me would be quite difficult. Hopefully we'll see a 64-bit ScanSnap suite before this fall's deadline.



A look at seven years of my Mac App Store activity

The other day while browsing the Mac App Store, I clicked on an app's web site link, only to be greeted with this lovely "Can't Find the Server" error message in Safari…

That got me wondering about just how often that happens—how many apps are out there that are still in the store, yet their developers have closed down their work and moved on to other projects? I thought it might be interesting to look at my App Store purchases and see just how many of them had broken web site links in their App Store entries.

Then I thought that as long as I was looking at each of my purchases, I might as well collect some additional data. So I put together a simple FileMaker Pro database with a few fields for each app…

During my spare time over a few days and nights, I went through every entry in my App Store Purchased list (after unhiding some apps that I'd hidden). I installed them (if they weren't already installed), tried to run them, and completed the above data card for each app.

I then tried to answer some questions about my App Store purchases over the years…

  • How many apps have I purchased? [116]
  • How many do I still use? [35]
  • What types of apps do I purchase? [A variety; lots of games]
  • How many appear to have no-longer-there developers? [5]
  • How many of the apps are still in the App Store? [90]
  • How recently have those apps been updated? [Check the chart]

If you want more detail than the [bracketed tl;dr notes] provide, keep reading…

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The future of some older games on the Mac App Store

As part of this longer post on my purchases from the Mac App Store over the last seven years, one particular bit really struck me: Based on my purchases, at least, there are a a lot of rarely-updated apps—and games in particular—in the Mac App Store.

Of the 116 purchases (or free downloads) I've made since the App Store opened, 90 are still available in the App Store today. At first glance, that seems pretty good—78% of what I have is still in the App Store. But it doesn't look quite so good if I examine when each of those 90 apps was last updated:

Yes, 51 of those 90 apps (57%) have been updated within the last year, and that's good. But what's not good is that the remaining 39 apps (43%) haven't been updated in at least a year—and of those 39 apps, 21 of them (over half!) haven't been updated in four or more years.

Digging into those 21 apps reveals that four of them are utilities, five are general use apps, and 12 of them are games.

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6,399 reasons why I haven’t yet replaced my iMac

My main machine is a late 2014 27" iMac with a 4GHz Core i7 CPU, 24GB of RAM, and a 256GB SSD (plus a big external RAID for most of my files). While it runs fine, I would like something with Thunderbolt 3 support, with faster graphics for X-Plane, and with more computing power for ripping Blu-Ray discs. It's also beyond AppleCare age, and if something fails, it will be expensive and time consuming to repair.

When the iMac Pro came out, I was intrigued, but the price point is scary high and there was the "new new" Mac Pro on the horizon—potentially a cheaper alternative, given the display wouldn't have to be bundled (and upgradeability is a good thing). I was hoping for an update on that machine at WWDC this June. Instead, we got the update much earlier, though it's not was I was hoping to hear: The new new Mac Pro won't be released in 2018.

As a result, if I want to replace my iMac this year, I have only two choices: A new iMac non-pro, or a new iMac Pro. (In theory, I could look at a MacBook Pro with an eGPU for graphics, but I despise the Touch Bar, and that's the only way to get the highest-spec MacBook Pro. But I really want a desktop Mac, not a laptop-as-desktop Mac.)

So just what would I be getting for my money with either machine? And how do those machines compare with the Frankenmac homebuilt I put together last year? And perhaps more intriguingly, how do they compare with the 2013 "new" Mac Pro that Apple still sells today?

To answer those questions, I turned to the Geekbench 4 benchmark app, which includes both CPU and graphics (they call it Compute) benchmark tools.

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My choice for a Quicken 2007 replacement

The coming of "not without compromise" 32bit app usage in the fall 2018 macOS release finally forced my hand: I was going to have to update my single longest-used app, Quicken 2007. I've been using Quicken in some form since 1994, but stopped with Quicken 2007—I found the newer versions worse than Quicken 2007, so I never upgraded.

Yes, I was using an eleven-year-old app to track our family's spending and investments. Why? Basically because it worked (most of the time), and I didn't like any of the alternatives, which I would occasionally test. But Quicken 2007 was showing its age. In addition to its 32bitness, it had other issues: The UI was tiny and horrid, the windows never opened where I closed them (Moom's saved layouts to the rescue!), and online access to my accounts was nearly non-existent. Worst of all, it would crash on occasion, necessitating rebuilding all my data files. It was finally time to find its replacement.

After reviewing lists of alternatives—and asking on Twitter—I focused on three apps: Bantivity, Moneydance, and Quicken 2018 for Mac.

After looking at all three, I surprised myself by deciding that Quicken was the best tool for our use. Going in, I was dead set against it, mainly due to its annual subscription structure. (I hate subscription software in general, but as it turns out, this one isn't really a subscription.)

Read on for brief overviews of each of these three apps (with more detail on Quicken) and my rationale for deciding on Quicken.

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Quicken 2018’s subscription isn’t really a subscription

When Mac Quicken 2018 was announced as subscription only, I vented on Twitter

"Quicken is now sold on a membership basis."

Screw that—it'd cost me $50/year just for quote downloads, basically. #Quicken2007Forever

However, as part of my work on finding a replacement for Quicken 2007, I discovered that Quicken has done themselves something of a disservice with their marketing: Quicken 2018 is not a typical software subscription, it's more of a traditional model.

Note: For those who aren't aware, Quicken is no longer owned by Intuit; they were bought by an investment bank. That's both good and bad. It's good that they're out from under Intuit's lack of interest in the Mac app, but it's possibly bad in that an investment group only buys a company for one reason: To later sell it at a big profit. However, to profit, you need to provide things people want, so New Quicken should be focused on providing excellent apps.

In a modern software subscription plan, as with Microsoft's Office 365 or Adobe's Creative Cloud, you only have rights to use the software while your subscription is active. Stop subscribing, and you can't use the apps any more. (Though I believe Office will run in view-only mode.)

But that's not how Quicken's subscription works. Quicken's subscription is backed by something they call the Data Access Guarantee, which insures you'll always be able to access your financial data. From that page, with my emphasis added:

…whether you renew your subscription or not, you'll always have full access to and ownership of your data. You can view, edit, export, and manually enter transactions and accounts, even after your subscription ends.

Access to online services, such as transaction download, quotes, and mobile sync, along with access to Quicken Support, will end if your subscription does.

Even if I stop subscribing, I'll be able to continue using Quicken 2018 (or 2019 or whatever) much the same way I use Quicken 2007 today: As a standalone app without access to online services or Quicken's support services. (Note that this doesn't apply to the Starter edition, just Deluxe and Premier. But Starter is very limited; I imagine most users will have at least Deluxe.)

This policy allays my fears about the subscription: If I decide I don't need the online services, I can stop subscribing and still use the app manually. If they had communicated this more clearly up front, I wouldn't have had any qualms with supporting their new approach, nor would I have vented on Twitter.

The ability to continue using the app after my subscription ends allays my main fear with subscriptions: Once you start, you're locked in because you lose the software if you ever stop paying. Thanks, Quicken, for taking this approach.



When castles were dark and pixels were black and white

Recently, while browsing Michael Tsai's blog, I came across a link to a chapter from The Secret History of Mac Gaming, a book by Richard Moss.

This particular chapter dealt with the making of Dark Castle, one of the earliest Mac video games. It's a pretty amazing tale of life in the early days of home computing. For example, on the founding of the company that released Dark Castle:

Not one to be discouraged, Jackson withdrew most of his life savings, bought a Lisa, signed up for the Apple developer program, and founded the company Silicon Beach Software in mid-1984. He then met with seventeen-year-old Jonathan Gay and made a deal. Gay wouldn't get any money up front, but he'd get royalties on sales of a Macintosh game that he'd program on weekends.

Reading the chapter brought back memories of playing both Dark Castle and its more-aggravating successor, Beyond Dark Castle. These side-scrolling platformers were fun, frustrating, and rewarding—a great mix for video games of any era. I wondered if it was possible to play them today, 30-plus years later…and of course, it was.

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