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A deep dive into the Apple Arcade—Part Six

Today wraps up my deep dive into the Apple Arcade. As a refresher, here's what's in each part of the series:

  • Part One: This covers what I look for in games, some general observations on the games in the Arcade, and the lengthy list of games that didn't make my first cut.
  • Part Two: A slightly deeper look at the first half of the games I felt merited additional time for playing and testing.
  • Part Three: A slightly deeper look at the second half of the games I felt merited additional time for playing and testing.
  • Part Four: The first half of my set of definite keeper games.
  • Part Five: The second half of my set of definite keeper games, including my two favorites.
  • Part Six: The part you're reading now; wrapping it all up.

So is the Apple Arcade worth its $5 per month cost?

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A deep dive into the Apple Arcade—Part Five

Today wraps up my deep dive into the Apple Arcade. As a refresher, here's what's in each part of the series:

  • Part One: This covers what I look for in games, some general observations on the games in the Arcade, and the lengthy list of games that didn't make my first cut.
  • Part Two: A slightly deeper look at the first half of the games I felt merited additional time for playing and testing.
  • Part Three: A slightly deeper look at the second half of the games I felt merited additional time for playing and testing.
  • Part Four: The first half of my set of definite keeper games.
  • Part Five: The part you're reading now; the second half of my set of definite keeper games, including my two favorites.
  • Part Six: Wrapping it all up.

And now, the rest of the keepers…

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A deep dive into the Apple Arcade—Part Four

Today wraps up my deep dive into the Apple Arcade. When I planned this, one Part Four post was going to cover everything left…but it was way too long. So I'm still publishing it all today, but I've split the last part into three separate posts. So here's the full series:

  • Part One: This covers what I look for in games, some general observations on the games in the Arcade, and the lengthy list of games that didn't make my first cut.
  • Part Two: A slightly deeper look at the first half of the games I felt merited additional time for playing and testing.
  • Part Three: A slightly deeper look at the second half of the games I felt merited additional time for playing and testing.
  • Part Four: The part you're reading now; the first half of my set of definite keeper games.
  • Part Five: The second half of my set of definite keeper games, including my two favorites.
  • Part Six: Wrapping it all up.

Before I get to the keepers, though, there were two more games released while I was working on these posts, so I'll take a quick look at those.

All of You In this unique puzzler, your character is a chicken that needs to collect a number of lost baby chicks. Your chicken walks from left to right across the circles as seen at right. One circle can be animating at a time while the others are still. On some levels, you can rearrange and/or flip the circles, too. (In the level at right, you animate the dynamite circle first, so it explodes before you walk across.)

Higher levels have more circles, so there's not so much empty space…and some of the puzzles get a bit tricky. It's fun, but I'm not sure it's a keeper just yet.

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A deep dive into the Apple Arcade—Part Three

My new iPad Air came with a surprise (at least, to me): A three-month trial to Apple Arcade. So I decided to look at all 139 games available in the Apple Arcade.

Here's what's in each part of the series:

  • Part One: This post includes what I look for in games, some general observations on the games in the Arcade, and the lengthy list of games that didn't make my first cut.
  • Part Two: A slightly deeper look at the first half of the games I felt merited additional time for playing and testing.
  • Part Three: The part you're reading now; a slightly deeper look at the second half of the games I felt merited additional time for playing and testing.
  • Part Four: The first half of my set of definite keeper games.
  • Part Five: The second half of my set of definite keeper games, including my two favorites.
  • Part Six: Wrapping it all up.

Here's the second set of nine games that I felt worth more time testing. Obviously these summaries still aren't anything close to a full review, but there's a bit more detail (and screenshots; click for the large version).

No Way Home What starts as a top-down space shoot-em-up turns into more of a mission-focused shooter—collect things for upgrades, take this to that. Lovely graphics and fun gameplay, plus a helpful robot assistant helps you battle. And while it's another dual control, the second control is for firing direction not camera view direction, which is much less of a pain for me.
Operator 41 One of the "sneak about in the dark" games, and the graphics have a nice grainy texture to them. The ground is divided into grid squares, and you move by tapping on a destination grid square. It's a simple concept, but it's well executed here, and some of the moves require impeccable timing—roving guards and rotating security lights make for brief bits of protected space.

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A deep dive into the Apple Arcade—Part Two

My new iPad Air came with a surprise (at least, to me): A three-month trial to Apple Arcade. So I decided to look at all 139 141*Two more games were released during the writeup of this series. games available in the Apple Arcade.

Here's what's in each part of the series:

  • Part One: This post includes what I look for in games, some general observations on the games in the Arcade, and the lengthy list of games that didn't make my first cut.
  • Part Two: The part you're reading now—a slightly deeper look at the first half of the games I felt merited additional time for playing and testing.
  • Part Three: A slightly deeper look at the second half of the games I felt merited additional time for playing and testing.
  • Part Four: The first half of my set of definite keeper games.
  • Part Five: The second half of my set of definite keeper games, including my two favorites.
  • Part Six: Wrapping it all up.

Obviously these summaries still aren't anything close to a full review, but there's a bit more detail (and screenshots; click for the large version).

A Fold Apart This puzzler's unique twist is that the characters are walking around in what is, essentially, a landscape made up of pieces of paper. The paper can be folded and/or flipped over, and solving puzzles involves some combination of flipping and folding in order to complete the path the characters are following. It's colorful and relaxing, yet the puzzles require some creative thinking.

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A deep dive into the Apple Arcade—Part One

My new iPad Air came with a surprise (at least, to me): A three-month trial to Apple Arcade.

I thought if I'm going to trial it, I should really trial it. And what better way to do that than by playing everything they offer? So over the last few days, I have downloaded, launched, played a bit of, taken some very brief notes on, and (in most cases) deleted a total of 139 141*Two more games were released during the writeup of this series. games.

Here's what's in each part of the series:

  • Part One: The part you're reading now, it covers what I look for in games, some general observations on the games in the Arcade, and the lengthy list of games that didn't make my first cut.
  • Part Two: A slightly deeper look at the first half of the games I felt merited additional time for playing and testing.
  • Part Three: A slightly deeper look at the second half of the games I felt merited additional time for playing and testing.
  • Part Four: The first half of my set of definite keeper games.
  • Part Five The second half of my set of definite keeper games, including my two favorites.
  • Part Six: Wrapping it all up.

I am not going to begin to pretend I will post a full review of each of these games. For most of them, in fact, I can provide only a passing first impression based on my one-time testing of each game.

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Two silly solutions for creating numeric passcodes

This morning, I was reading about Henrique Prange's friend's stolen iPhone, and the financial damage the thieves inflicted in only a few hours time—yikes! I've got six-digit codes on all my iOS devices, which suddenly felt like not nearly enough.

I also deleted all my iCloud info from the saved website passwords, as explained in Kirk McElhearn's article for Intego. There are some good recommendations there.

Then I set out to change my iOS passcodes…and me being me, I made it way more complicated than it needed to be. But first, a bit about passcodes on iOS…

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Review: Logitech MX Keys for Mac

In April of 2019, I reviewed the Logitech MX master 2S mouse, which I really liked. Earlier this year, Logitech came out with the Logitech MX Keys for Mac keyboard, so I thought I'd give it a try. (I also upgraded to the MX Master 3 mouse at the same time.)

Executive summary: I love this keyboard. I was on a road trip recently, gone for 12 days straight with nothing but a MacBook Air (of the 'broken butterfly' generation). As soon as I got home and switched back to my iMac, I was reminded of just how much better this keyboard is than the one built into my Air…and the one that came with my iMac.

(Note: The "Mac" in the name simply means that you're getting a keyboard with Mac-specific symbols on the Command and Option keys; I'm pretty sure the Windows version would work just as well, but without the Mac-specific look.)

This review won't be quite as thorough as that of my mouse, mainly because there aren't as many nifty features—it is "just" a keyboard, after all.

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A deeper look at Apple’s Developer app

On Twitter, I've shared my distaste for Catalyst apps, as many of them just don't "feel" right to a long-term Mac user. I know that's vague, but today, the vagueness ends, thanks to a deep dive into Apple's recently-released Developer app for macOS. No, the deep dive isn't this blog post you're reading now, but rather one by Martin Pilkington.

He has written a great analysis of the numerous issues with the Developer app. (And importantly, he filed bugs on everything he listed.)

Many of the issues aren't specific to Catalyst, but reflect poor attention to the details that make a Mac app look and act as a Mac app should. Here are but a few of the examples from Martin's analysis:

The focus ring on the search field has square corners • The search field focus ring does not go away if you click elsewhere in the app • Doesn't show window title when toolbar is hidden • Content size is too small • Can't collapse groups in the sidebar • Find toolbar does not share search string across OS

I strongly encourage you to read Martin's article, as it puts into words just why I find many Catalyst apps so annoying to use. In addition, I'm going to provide a couple more examples—using the same Developer app—showing just how non-Mac-like a Catalyst app can be…

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An unfair fight? New iPad Air versus 2016 iPad Pro

At the end of March 2016, I purchased one of the newly-introduced 9.7" iPad Pros—a Gray 128GB Wi-Fi only version, to be exact. And until Friday, that was the last full-size iPad I bought for my personal use. (I did buy an iPad mini at the end of 2017, mainly as a test device for new iOS releases.)

However, early last week I decided it was time to upgrade, and after comparing a few models, I chose the iPad Air—Space Gray, 256GB, WiFi only for $649. I didn't really need 256GB of storage, but Apple, of course, only offers the Air in 64GB or 256GB capacities—and as I had about 110GB of stuff on my old iPad, I had to get the 256GB model.

Physically, they two iPads are nearly identical—despite the iPad Air's much larger display area, it's only 0.4" taller and 0.2" wider than the old Pro (they're both .24" thick), and it weighs but 0.6 ounces more.

As I had a Pro before, why didn't I buy a Pro this time, too?

I mainly use my iPad for games, watching movies or listening to music, using the internet, reading books, and sending the occasional email. As an iPad will never be my primary work machine, I didn't feel it necessary to pay the extra $2502An iPad Pro 11" with 256GB and WiFi is $899 for an iPad Pro. (And by choosing the Air, I still don't own an Apple device with Face ID.)

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