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iOS

The Impossible Move™

A while back, I lamented on Twitter about the non-functional Apple Configurator 2, which had been my preferred way of organizing apps and folders on my iOS devices:

As an example of why it's so incredibly frustrating to try to do this on an iOS device1I've confirmed the issue on both iOS and iPadOS., I offer you The Impossible Move™, otherwise known as TIM (sorry to all the Tims out there). The steps to demonstrate TIM are trivial:

  1. Create a screen full of apps and folders, such that there's no remaining space.
  2. Position a folder in the rightmost lower corner of the screen.
  3. Attempt to drag an app from another screen into that folder.

Off to the right, you can see just how impossible TIM is: Completely impossible.

When you first drag the icon over to the target screen, you can watch the target folder literally disappear. Where'd it go? Perhaps it went back to the screen you came from…but if it did, as soon as you drag back to that screen, the folder returns to its original location.

Argh!

I know of only two solutions to this problem. One, of course, is to not completely fill the screen, which is my general approach. (I created this screen layout just for the purpose of the demo video.)

But that's not always possible, at least on my phone: On the first screen (the "home home screen?"), I have a large full-width widget. The presence of that widget seems to require the screen to be 100% full of icons in its remaining space—if I drag one off, then some other one is randomly placed in its spot, insuring the screen stays full. (Even worse, the widget gets relocated to the middle of the screen, with icons above and below.)

The only solution I've found that works for all cases is this one:

  1. Move the target folder to another location on the screen.
  2. Move the target app into the target folder.
  3. Move the target folder back to its original location.

To reiterate my earlier tweet…please, Apple, provide an official solution for home screen management using a Mac. The larger screen and ability to select multiple items using the mouse makes short work of organizing an ever-growing collection of apps and folders. On-device organizing is nothing but an exercise in frustration.



Taking it back to the matte

Many many years ago, Apple made glorious laptops with matte screens. Sadly (for me, at least), these gave way to brighter, shinier, and much more reflective glossy displays. These same glossy screens are found on iOS devices as well, including my new iPad Air.

But on iOS devices, glossy screens are even more annoying than they are on laptops, because of fingerprints. It sometimes seems I spend almost as much time cleaning my iPad as I do using my iPad. But what if there were a product that could solve both the glossy issue and the fingerprint issue?

A friend of mine clued me in to just such a thing…the Moshi iVisor iPad screen protector. (The full line, including iVisor for iPhones, is also available via Amazon.) While I don't have two iPads for comparison sake, here's how my iPad now looks against an uncovered iPad mini:

Obviously, there's a lot less glare on the covered iPad, which I love—it's still not ideal with bright overhead lights, but it's a whole lot more usable.

But what about installation, use with the pencil, fingerprints, and the brightness of the screen under the cover?

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My iPhone 8 Plus might be my last iPhone

I know, clickbait headline, but really, it's how I've felt since the release of the iPhone X, and still feel today. And no, this isn't about switching to Android. It's about not buying a newly-designed iPhone. Why not? Two reasons…

The Notch

The notch adds nothing to the iOS experience, but takes away much. Those stupid ears grab my eyes every time I see them, and there's no way to avoid them, save never using anything but an all-black screen. When not in an app, they show status items on a black background, which is fine…as long as your iPhone's wallpaper is also black.

But once you're in an app, you're in Notchville…

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Review: Olala SG1 Bluetooth earbuds

Recently, Olala sent me a set of their SG1 Bluetooth wireless earbuds to review.1I received the SG1s for free, but my review is based solely on their performance and my impressions of their build quality. While I listen to music in a number of ways, none of them currently include wireless earbuds, so I was interested in seeing how the SG1s performed. These earbuds are also very reasonably priced—only $32 at Amazon as I write this today.

And for that $32, you get a very complete setup: The earbuds on about a two-foot cable, three sizes of ear cushions, a complete (though tiny) instruction manual, a shirt clip, a cable separator, and a leather-look carrying case.

(Also included, but not shown in the photo, is a USB charging cable.)

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The Calculator bug persists in iOS 11.2

It's not as bad as it was before, but it's definitely still there. You don't even have to tap super fast; I can make it happen whether I'm using two fingers or one. As long as a couple of button taps are within a reasonably-quick amount of time, you'll get the wrong answer.

Dec 14 Update: I've now visited an Apple Store, and can replicate the bug in iOS 11.2.1 on the X, 8/Plus, and 7/Plus. See below for a video of the iPhone X running iOS 11.2.1.
Dec 3 Update: Some users with the same phone models as those I've tested say they can't replicate the bug. I've added a video of my phone in use, showing exactly how quickly I was tapping, and that the bug is definitely there. Click the "more…" bit to see the video.
Dec 2 Update: Users have reported the bug is fixed on the iPhone 7 Plus and the X. But it's definitely present on the following phones: iPhone 6, iPhone 6S, and iPhone 8 Plus—I personally tested all three of those. If you have a different model and can test, please do so and let me know—I'll update the list when I receive responses.

Below are three examples; one with 3+2+1 and two with 6-5-4. The slow-motion version shows exactly how Calculator comes up with the wrong answer, as you can see incorrect values being inserted. This was recorded on my just-upgraded iPhone 8 Plus running iOS 11.2:

I can even make this happen with a simple "3+2" test. You may argue that I'm tapping the keys too quickly, but I'm not really hitting them at super-human speed, just quickly. And more importantly, the taps should be recognized and cached in order, regardless of what onscreen animations are occurring.

Trying the same experiment with PCalc, for example, I cannot make it fail, even tapping buttons much more quickly than I do in Calculator.

Kill the fancy animations, Apple, and just make Calculator remember our key taps, please?

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Movies Anywhere (mostly) opens the closed iTunes ecosystem

With the recent unveiling of Movies Anywhere, Apple has—willingly or not, I do not know—opened up the world of iTunes to movies from other places. Stated another way, you can now have movies in the Tunes ecosystem that weren't purchased there, or that weren't digital versions acquired by using an iTunes redemption code with a physical disc purchase.

To put it bluntly, this is huge; I've long wanted a way to get all of my movies into iTunes (and iOS) so that they could sync to devices, easily stream (without the computer on) to the TV, etc. The service goes well beyond iTunes/iOS, of course—the full list of supported players is quite extensive.

Important: As of now, Movies Anywhere is a US-only service. If you're not in the US, hopefully something similar will be coming to your country at some point in the future.

What's really amazing, though, is that you can not only combine purchases from multiple sources into iTunes, but convert and/or upgrade them in the process. Thanks to Movies Anywhere, I've been able to do two seemingly amazing things…

  1. Put an UltraViolet-only (i.e. no iTunes version) digital redemption movie into the iTunes ecosystem.
  2. Paid a modest fee—not to Apple—and converted an old physical DVD into a high-def —digital version.

Note: The original version of this post stated that you could convert a DVD into a 4K iTunes video. That is not the case, based on this article and my own testing. Thanks to @netnothing for the pointer.

How does this magic work? Honestly, I don't really know.

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Making some marks on some iPhone 8 benches

With the arrival of my iPhone 8 Plus and its A11 Bionic CPU, I thought it'd be interesting to compare its benchmark performance (for the CPU and GPU) with some of the other gear in our home—iOS devices, Macs, and even a PC and a Linux box. In total, I tested 15 devices.

How did I test? I turned to Geekbench, which you can run on MacOS, Windows, and Linux (anywhere from free to $99), as well as on iOS ($.99). It has tests for both the CPU (using single and multiple cores) as well as the GPU (OpenCL and Metal on iOS/macOS; OpenCL and CUDA on Windows; CUDA on Linux).

What follows is far from a scientific study; I was just curious how the CPU and GPU in the iPhone compared to other tech gear in our home. As such, I didn't run the tests under "ideal lab conditions," I just ran them—one time per machine, with no special setup other than some basic stuff…

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Remove duplicate purchased movies in iTunes

Earlier today, I tweeted about duplicates of purchased movies in my iTunes library…

With 150 or so purchased movies over the years, these dupes make reading through the movie list quite annoying…

Finally annoyed enough to do something about it, I chatted with Apple Support this morning, and they quickly identified the cause…

Why are there two? iTunes is showing both 1080p and 720p versions of each movie (which also explains the size differences), so you can choose which to sync to an iOS device—you'll save a bit of space with the 720p versions. That makes sense, though the way it's handled seems quite odd and visually annoying.

To prevent this from happening in the future, iTunes support suggested I open iTunes' prefs, go to Downloads, and make sure only the "Download full-size HD videos" box is checked (assuming you want HD). My iTunes had both that and the "Download high-quality SD videos" box checked, so I unchecked the SD box.

I don't really understand how this will prevent the dupes from showing on future purchases, because my dupes are primarily all in the cloud, as noted by their icons, so I wouldn't think this setting would help. But I won't know until I purchase my next movie—changing the setting had no effect on existing duplicates.

But what about getting rid of the existing duplicates? That took a bit of trial and error, but this method seemed to work for me…

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On the removal of iOS apps from iTunes: I hate it

The recently-released iTunes 12.7 removes access to the iOS app store, as well as management of iOS apps. This is bad on any number of fronts; here are just a few things that bother me about it…

  • Migrating installed apps to a new device will now require you download all of them from the iOS device itself. This will be slow, and if you have capped internet, eat into your bandwidth. In my case, my iPhone holds 248 apps. So I'll have the joy of waiting for 248 apps to download over the internet? And, heaven forbid, if I have issues as I did with my iPhone 6, I'll get to do that over and over and over…
  • You can't organize your apps in iTunes any more, only on your iOS device. If you have a lot of apps, this is perhaps the most painful task to do on an iPhone—dragging icon by icon, across screen after screen. Ugh. iTunes offersoffered a much better method…

    But no longer, because Apple knows better, right?

  • Developers, I think, will hate this change. Why? Because not only can users not browse apps in iTunes, they can't purchase apps on a Mac or a PC at all! I spend all day at my desk, on my Mac. When I read about an interesting iOS app, I can see its web page, and then jump right into iTunes and buy it. But as Kirk McElhearn notes, this is no longer possible (temporary issue, maybe?). As a developer, losing access to anyone browsing from a non-iOS device would be deeply troubling.

But the above issues are only part of the reason why the removal of iOS apps from iTunes bothers me. An equally concerting issue is this: Browsing and buying apps on an iPhone is an absolutely horrid experience.

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Apple giveth, and Apple taketh ($50) away

The new iPhones—both the 8/8 Plus and X—now come with either 64GB or 256GB of storage space. On the low end, the move from 32GB to 64GB is long overdue, and makes a ton of sense. Most iPhone users I know who have 32GB phones are always bumping up against the storage limits, so thank you Apple.

However, on the other end, the move from 128GB to 256GB is harder to understand, especially in a phone. 256GB is a lot of apps and videos and music and photos. I've yet to meet someone who said "I wish my iPhone had more than 128GB of RAM." My personal phone is a 128GB model, and even after a year, I've yet to come close to filling it up—it's at roughly 90GB today. But I've always got over 64GB of stuff on it, so the small phone isn't an option.

The bad news is that the now-192GB step up (vs 96GB before) from the small to large capacity means you'll be paying $150 for the upgrade, instead of the old $100 charge. I understand Apple has higher costs for this, and on a cost per gigabyte basis, the new upgrade is much cheaper than the old ($0.78/GB vs $1.04/GB). But I dislike paying an extra $50 for space I'll more than likely never use, so this strikes me as nothing more than a move by Apple to drive up their average selling price.

What's the answer? I really would have liked to see Apple keep the 128GB option; it's the perfect size for many iPhone customers…and the cynic in me says that's why they killed it, so they can drive all those consumers to spend an additional $150 on their next phones.