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A quick iPhone 13 Pro vs iPhone 15 Pro photo comparison

I upgrade my phone every two or three years; I just moved from the 13 Pro to the 15 Pro, primarily for the new camera features. I'm not a pro photographer, nor even a prosumer photographer. I do like seeing how things have progressed, however.

So here are three photos shot with each phone, taken seconds apart, with each camera set to its highest resolution and HEIC-formatted photos. I then edited the photos only to improve their alignment, and reduce the sizes. See if you can guess which photo of each set was taken with which phone.

Indoors

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My iPhone 13 Pro and its ultra-short battery life

Yesterday on Twitter, I bemoaned my new iPhone 13 Pro's surprisingly short battery life:

I've been seeing very short battery life on my iPhone 13 Pro—it barely makes it from 5am to 8pm despite it just sitting here on the desk most of the day.

Battery usage shows a sustained constant drain—and neither Music nor App Store were even running today.

WTF?

You can see full tweet thread with follow-ups, but here's the key graphic:

Each day, the battery would drain smoothly and continuously—you can see the pattern repeating on the prior day, as the battery dropped to under 20% by 9:00pm. This was happening despite the fact that I work at home and rarely use the phone while here—I might look at Twitter occasionally or launch an app or two, but it mostly just sits on my desk.

As Apple touts up to 22 hours of video playback for the iPhone 13 Pro, I didn't think it should be draining to under 20% in about 12 to 15 hours of non-usage. So the debugging started.

If you want the tl;dr, here it is: I turned off wifi sync, and the problem seems to have vanished. Read on for the details and a before-and-after comparison image.

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A deep dive into the Apple Arcade—Part Six

Today wraps up my deep dive into the Apple Arcade. As a refresher, here's what's in each part of the series:

  • Part One: This covers what I look for in games, some general observations on the games in the Arcade, and the lengthy list of games that didn't make my first cut.
  • Part Two: A slightly deeper look at the first half of the games I felt merited additional time for playing and testing.
  • Part Three: A slightly deeper look at the second half of the games I felt merited additional time for playing and testing.
  • Part Four: The first half of my set of definite keeper games.
  • Part Five: The second half of my set of definite keeper games, including my two favorites.
  • Part Six: The part you're reading now; wrapping it all up.

So is the Apple Arcade worth its $5 per month cost?

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A deep dive into the Apple Arcade—Part Five

Today wraps up my deep dive into the Apple Arcade. As a refresher, here's what's in each part of the series:

  • Part One: This covers what I look for in games, some general observations on the games in the Arcade, and the lengthy list of games that didn't make my first cut.
  • Part Two: A slightly deeper look at the first half of the games I felt merited additional time for playing and testing.
  • Part Three: A slightly deeper look at the second half of the games I felt merited additional time for playing and testing.
  • Part Four: The first half of my set of definite keeper games.
  • Part Five: The part you're reading now; the second half of my set of definite keeper games, including my two favorites.
  • Part Six: Wrapping it all up.

And now, the rest of the keepers…

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A deep dive into the Apple Arcade—Part Four

Today wraps up my deep dive into the Apple Arcade. When I planned this, one Part Four post was going to cover everything left…but it was way too long. So I'm still publishing it all today, but I've split the last part into three separate posts. So here's the full series:

  • Part One: This covers what I look for in games, some general observations on the games in the Arcade, and the lengthy list of games that didn't make my first cut.
  • Part Two: A slightly deeper look at the first half of the games I felt merited additional time for playing and testing.
  • Part Three: A slightly deeper look at the second half of the games I felt merited additional time for playing and testing.
  • Part Four: The part you're reading now; the first half of my set of definite keeper games.
  • Part Five: The second half of my set of definite keeper games, including my two favorites.
  • Part Six: Wrapping it all up.

Before I get to the keepers, though, there were two more games released while I was working on these posts, so I'll take a quick look at those.

All of You In this unique puzzler, your character is a chicken that needs to collect a number of lost baby chicks. Your chicken walks from left to right across the circles as seen at right. One circle can be animating at a time while the others are still. On some levels, you can rearrange and/or flip the circles, too. (In the level at right, you animate the dynamite circle first, so it explodes before you walk across.)

Higher levels have more circles, so there's not so much empty space…and some of the puzzles get a bit tricky. It's fun, but I'm not sure it's a keeper just yet.

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A deep dive into the Apple Arcade—Part Three

My new iPad Air came with a surprise (at least, to me): A three-month trial to Apple Arcade. So I decided to look at all 139 games available in the Apple Arcade.

Here's what's in each part of the series:

  • Part One: This post includes what I look for in games, some general observations on the games in the Arcade, and the lengthy list of games that didn't make my first cut.
  • Part Two: A slightly deeper look at the first half of the games I felt merited additional time for playing and testing.
  • Part Three: The part you're reading now; a slightly deeper look at the second half of the games I felt merited additional time for playing and testing.
  • Part Four: The first half of my set of definite keeper games.
  • Part Five: The second half of my set of definite keeper games, including my two favorites.
  • Part Six: Wrapping it all up.

Here's the second set of nine games that I felt worth more time testing. Obviously these summaries still aren't anything close to a full review, but there's a bit more detail (and screenshots; click for the large version).

No Way Home What starts as a top-down space shoot-em-up turns into more of a mission-focused shooter—collect things for upgrades, take this to that. Lovely graphics and fun gameplay, plus a helpful robot assistant helps you battle. And while it's another dual control, the second control is for firing direction not camera view direction, which is much less of a pain for me.
Operator 41 One of the "sneak about in the dark" games, and the graphics have a nice grainy texture to them. The ground is divided into grid squares, and you move by tapping on a destination grid square. It's a simple concept, but it's well executed here, and some of the moves require impeccable timing—roving guards and rotating security lights make for brief bits of protected space.

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A deep dive into the Apple Arcade—Part Two

My new iPad Air came with a surprise (at least, to me): A three-month trial to Apple Arcade. So I decided to look at all 139 141*Two more games were released during the writeup of this series. games available in the Apple Arcade.

Here's what's in each part of the series:

  • Part One: This post includes what I look for in games, some general observations on the games in the Arcade, and the lengthy list of games that didn't make my first cut.
  • Part Two: The part you're reading now—a slightly deeper look at the first half of the games I felt merited additional time for playing and testing.
  • Part Three: A slightly deeper look at the second half of the games I felt merited additional time for playing and testing.
  • Part Four: The first half of my set of definite keeper games.
  • Part Five: The second half of my set of definite keeper games, including my two favorites.
  • Part Six: Wrapping it all up.

Obviously these summaries still aren't anything close to a full review, but there's a bit more detail (and screenshots; click for the large version).

A Fold Apart This puzzler's unique twist is that the characters are walking around in what is, essentially, a landscape made up of pieces of paper. The paper can be folded and/or flipped over, and solving puzzles involves some combination of flipping and folding in order to complete the path the characters are following. It's colorful and relaxing, yet the puzzles require some creative thinking.

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A deep dive into the Apple Arcade—Part One

My new iPad Air came with a surprise (at least, to me): A three-month trial to Apple Arcade.

I thought if I'm going to trial it, I should really trial it. And what better way to do that than by playing everything they offer? So over the last few days, I have downloaded, launched, played a bit of, taken some very brief notes on, and (in most cases) deleted a total of 139 141*Two more games were released during the writeup of this series. games.

Here's what's in each part of the series:

  • Part One: The part you're reading now, it covers what I look for in games, some general observations on the games in the Arcade, and the lengthy list of games that didn't make my first cut.
  • Part Two: A slightly deeper look at the first half of the games I felt merited additional time for playing and testing.
  • Part Three: A slightly deeper look at the second half of the games I felt merited additional time for playing and testing.
  • Part Four: The first half of my set of definite keeper games.
  • Part Five The second half of my set of definite keeper games, including my two favorites.
  • Part Six: Wrapping it all up.

I am not going to begin to pretend I will post a full review of each of these games. For most of them, in fact, I can provide only a passing first impression based on my one-time testing of each game.

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A possible simple fix for flickering slow-motion video

With the transition to LED lighting, I was hopeful it meant the end of flicker in slow-motion videos, because LEDs don't heat-and-cool the way an incandescent bulb does when running on AC power. Alas, after installing some EcoSmart 100W LEDs over our pool table, I was still getting horrendously bad flicker in my iPhone slow motion videos.

I did a bunch of web searching, and most of what I read said that I'd need to find a way to run the lights on DC, or change my frame rate, in order to avoid the flicker effect. Neither was really a viable solution.

Then, on a lark, I searched Amazon for 100w no flicker LED bulbs, which returned a ton of matches—most of which weren't applicable (I didn't need a 16-pack, and they had to be normal-style bulbs). But I did eventually find the LOHAS 100W Equivalent LED A19 Light Bulbs, which promised "Non-flickering light and zero harsh glares."

I ordered a box (four lights), replaced my existing lights…and surprisingly to me, the new bulbs eliminated the flicker—based on what I'd read, I didn't think there was much of a chance that a simple bulb change would work. But it did.

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Taking it back to the matte

Many many years ago, Apple made glorious laptops with matte screens. Sadly (for me, at least), these gave way to brighter, shinier, and much more reflective glossy displays. These same glossy screens are found on iOS devices as well, including my new iPad Air.

But on iOS devices, glossy screens are even more annoying than they are on laptops, because of fingerprints. It sometimes seems I spend almost as much time cleaning my iPad as I do using my iPad. But what if there were a product that could solve both the glossy issue and the fingerprint issue?

A friend of mine clued me in to just such a thing…the Moshi iVisor iPad screen protector. (The full line, including iVisor for iPhones, is also available via Amazon.) While I don't have two iPads for comparison sake, here's how my iPad now looks against an uncovered iPad mini:

Obviously, there's a lot less glare on the covered iPad, which I love—it's still not ideal with bright overhead lights, but it's a whole lot more usable.

But what about installation, use with the pencil, fingerprints, and the brightness of the screen under the cover?

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