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When castles were dark and pixels were black and white

Recently, while browsing Michael Tsai's blog, I came across a link to a chapter from The Secret History of Mac Gaming, a book by Richard Moss.

This particular chapter dealt with the making of Dark Castle, one of the earliest Mac video games. It's a pretty amazing tale of life in the early days of home computing. For example, on the founding of the company that released Dark Castle:

Not one to be discouraged, Jackson withdrew most of his life savings, bought a Lisa, signed up for the Apple developer program, and founded the company Silicon Beach Software in mid-1984. He then met with seventeen-year-old Jonathan Gay and made a deal. Gay wouldn't get any money up front, but he'd get royalties on sales of a Macintosh game that he'd program on weekends.

Reading the chapter brought back memories of playing both Dark Castle and its more-aggravating successor, Beyond Dark Castle. These side-scrolling platformers were fun, frustrating, and rewarding—a great mix for video games of any era. I wondered if it was possible to play them today, 30-plus years later…and of course, it was.

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