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covid-19

Road tripping through a pandemic

In late August, my eldest daughter Kylie and I set off on a nine-state, 12-day, 3,500 mile road trip…no, really…

Why, during the heart of the COVID pandemic would we choose to do this? Because Kylie is a senior in high school this year, and after looking at the calendar and her schedule, we sort of figured this was her only real opportunity to check out some campuses before it was too late. The timing, obviously, wasn't ideal, but it was what it was. We had to figure out how to make it work as safely as possible.

We used our Tesla for this journey, which will be the subject of a near-future post: It was, by far, the longest trip I've ever taken in an electric vehicle.

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Fun family card games to help pass the time

As many of us are under stay at home orders, and schools are canceled (or on partial-day remote learning), it can be a challenge keeping the kids entertained without relying on electronic devices all the time. I thought I'd share three of our favorite card games, which are playable for anyone from kids of roughly middle school age up through adults.

Each can be played with as few as three people (the max varies by game), and all are relatively simple to learn but hard to master, and don't take a huge amount of time to play. The first two are packaged games (from the same company), while the third simply requires two decks of cards.

Five Crowns

Five Crowns is a rummy-style card game, where the objective is to score the fewest points possible. The first hand is three cards per player, with threes wild (plus jokers, which are always wild). Players need to build either straights or of-a-kind collections, consisting of at least three cards. Each turn, you can either draw one card from the discard pile, or from the top of the deck; at the end of you turn, you must discard (including when you go out). The objective is to go out by playing all the cards in your hand. So for the first hand, it's pretty simple.

Once one player goes out, the others put down what minimum three-card groupings they can, then have to add up the value of remaining cards, and that becomes their score for the round. The second round is four cards, and fours are wild; then five with fives wild, etc., all the way up to 13 cards with Kings being wild.

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