Skip to content

iOS

An anywhere switch to control HomeKit devices

I recently assembled an IKEA cabinet and shelving in the corner of a room. It's a darker corner, so I added lighting to the cabinet and the shelves, all of which is then plugged into a HomeKit-compatible power plug. I can now easily turn the lights on and off with Siri, but I wanted to have a more-traditional wall switch, too.

As the wall outlet isn't switched, the "real" solution would have involved hiring an electrician to cut holes in the wall and run a new line to a new switch, followed up by a fair bit of drywall repair, texture, and painting. I didn't want to go that route.

Instead, I found Belkin's Wemo Stage Scene Controller1Apple sells this on their site, too, but at a much higher price., which promised an install-anywhere switch for any HomeKit connected devices.

(Note: I don't know if this thing works outside the USA or not; I found a note on their site indicating it may not work in the UK, but that's all I was able to find.)

I bought one to test, and after the first day, I was preparing to return it and write a very scathing review…
[continue reading…]



My iPhone 13 Pro and its ultra-short battery life

Yesterday on Twitter, I bemoaned my new iPhone 13 Pro's surprisingly short battery life:

I've been seeing very short battery life on my iPhone 13 Pro—it barely makes it from 5am to 8pm despite it just sitting here on the desk most of the day.

Battery usage shows a sustained constant drain—and neither Music nor App Store were even running today.

WTF?

You can see full tweet thread with follow-ups, but here's the key graphic:

Each day, the battery would drain smoothly and continuously—you can see the pattern repeating on the prior day, as the battery dropped to under 20% by 9:00pm. This was happening despite the fact that I work at home and rarely use the phone while here—I might look at Twitter occasionally or launch an app or two, but it mostly just sits on my desk.

As Apple touts up to 22 hours of video playback for the iPhone 13 Pro, I didn't think it should be draining to under 20% in about 12 to 15 hours of non-usage. So the debugging started.

If you want the tl;dr, here it is: I turned off wifi sync, and the problem seems to have vanished. Read on for the details and a before-and-after comparison image.

[continue reading…]



The Impossible Move™

A while back, I lamented on Twitter about the non-functional Apple Configurator 2, which had been my preferred way of organizing apps and folders on my iOS devices:

As an example of why it's so incredibly frustrating to try to do this on an iOS device1I've confirmed the issue on both iOS and iPadOS., I offer you The Impossible Move™, otherwise known as TIM (sorry to all the Tims out there). The steps to demonstrate TIM are trivial:

  1. Create a screen full of apps and folders, such that there's no remaining space.
  2. Position a folder in the rightmost lower corner of the screen.
  3. Attempt to drag an app from another screen into that folder.

Off to the right, you can see just how impossible TIM is: Completely impossible.

When you first drag the icon over to the target screen, you can watch the target folder literally disappear. Where'd it go? Perhaps it went back to the screen you came from…but if it did, as soon as you drag back to that screen, the folder returns to its original location.

Argh!

I know of only two solutions to this problem. One, of course, is to not completely fill the screen, which is my general approach. (I created this screen layout just for the purpose of the demo video.)

But that's not always possible, at least on my phone: On the first screen (the "home home screen?"), I have a large full-width widget. The presence of that widget seems to require the screen to be 100% full of icons in its remaining space—if I drag one off, then some other one is randomly placed in its spot, insuring the screen stays full. (Even worse, the widget gets relocated to the middle of the screen, with icons above and below.)

The only solution I've found that works for all cases is this one:

  1. Move the target folder to another location on the screen.
  2. Move the target app into the target folder.
  3. Move the target folder back to its original location.

To reiterate my earlier tweet…please, Apple, provide an official solution for home screen management using a Mac. The larger screen and ability to select multiple items using the mouse makes short work of organizing an ever-growing collection of apps and folders. On-device organizing is nothing but an exercise in frustration.



A deep dive into the Apple Arcade—Part Six

Today wraps up my deep dive into the Apple Arcade. As a refresher, here's what's in each part of the series:

  • Part One: This covers what I look for in games, some general observations on the games in the Arcade, and the lengthy list of games that didn't make my first cut.
  • Part Two: A slightly deeper look at the first half of the games I felt merited additional time for playing and testing.
  • Part Three: A slightly deeper look at the second half of the games I felt merited additional time for playing and testing.
  • Part Four: The first half of my set of definite keeper games.
  • Part Five: The second half of my set of definite keeper games, including my two favorites.
  • Part Six: The part you're reading now; wrapping it all up.

So is the Apple Arcade worth its $5 per month cost?

[continue reading…]



A deep dive into the Apple Arcade—Part Five

Today wraps up my deep dive into the Apple Arcade. As a refresher, here's what's in each part of the series:

  • Part One: This covers what I look for in games, some general observations on the games in the Arcade, and the lengthy list of games that didn't make my first cut.
  • Part Two: A slightly deeper look at the first half of the games I felt merited additional time for playing and testing.
  • Part Three: A slightly deeper look at the second half of the games I felt merited additional time for playing and testing.
  • Part Four: The first half of my set of definite keeper games.
  • Part Five: The part you're reading now; the second half of my set of definite keeper games, including my two favorites.
  • Part Six: Wrapping it all up.

And now, the rest of the keepers…

[continue reading…]



A deep dive into the Apple Arcade—Part Four

Today wraps up my deep dive into the Apple Arcade. When I planned this, one Part Four post was going to cover everything left…but it was way too long. So I'm still publishing it all today, but I've split the last part into three separate posts. So here's the full series:

  • Part One: This covers what I look for in games, some general observations on the games in the Arcade, and the lengthy list of games that didn't make my first cut.
  • Part Two: A slightly deeper look at the first half of the games I felt merited additional time for playing and testing.
  • Part Three: A slightly deeper look at the second half of the games I felt merited additional time for playing and testing.
  • Part Four: The part you're reading now; the first half of my set of definite keeper games.
  • Part Five: The second half of my set of definite keeper games, including my two favorites.
  • Part Six: Wrapping it all up.

Before I get to the keepers, though, there were two more games released while I was working on these posts, so I'll take a quick look at those.

All of You In this unique puzzler, your character is a chicken that needs to collect a number of lost baby chicks. Your chicken walks from left to right across the circles as seen at right. One circle can be animating at a time while the others are still. On some levels, you can rearrange and/or flip the circles, too. (In the level at right, you animate the dynamite circle first, so it explodes before you walk across.)

Higher levels have more circles, so there's not so much empty space…and some of the puzzles get a bit tricky. It's fun, but I'm not sure it's a keeper just yet.

[continue reading…]



A deep dive into the Apple Arcade—Part Three

My new iPad Air came with a surprise (at least, to me): A three-month trial to Apple Arcade. So I decided to look at all 139 games available in the Apple Arcade.

Here's what's in each part of the series:

  • Part One: This post includes what I look for in games, some general observations on the games in the Arcade, and the lengthy list of games that didn't make my first cut.
  • Part Two: A slightly deeper look at the first half of the games I felt merited additional time for playing and testing.
  • Part Three: The part you're reading now; a slightly deeper look at the second half of the games I felt merited additional time for playing and testing.
  • Part Four: The first half of my set of definite keeper games.
  • Part Five: The second half of my set of definite keeper games, including my two favorites.
  • Part Six: Wrapping it all up.

Here's the second set of nine games that I felt worth more time testing. Obviously these summaries still aren't anything close to a full review, but there's a bit more detail (and screenshots; click for the large version).

No Way Home What starts as a top-down space shoot-em-up turns into more of a mission-focused shooter—collect things for upgrades, take this to that. Lovely graphics and fun gameplay, plus a helpful robot assistant helps you battle. And while it's another dual control, the second control is for firing direction not camera view direction, which is much less of a pain for me.
Operator 41 One of the "sneak about in the dark" games, and the graphics have a nice grainy texture to them. The ground is divided into grid squares, and you move by tapping on a destination grid square. It's a simple concept, but it's well executed here, and some of the moves require impeccable timing—roving guards and rotating security lights make for brief bits of protected space.

[continue reading…]



A deep dive into the Apple Arcade—Part Two

My new iPad Air came with a surprise (at least, to me): A three-month trial to Apple Arcade. So I decided to look at all 139 141*Two more games were released during the writeup of this series. games available in the Apple Arcade.

Here's what's in each part of the series:

  • Part One: This post includes what I look for in games, some general observations on the games in the Arcade, and the lengthy list of games that didn't make my first cut.
  • Part Two: The part you're reading now—a slightly deeper look at the first half of the games I felt merited additional time for playing and testing.
  • Part Three: A slightly deeper look at the second half of the games I felt merited additional time for playing and testing.
  • Part Four: The first half of my set of definite keeper games.
  • Part Five: The second half of my set of definite keeper games, including my two favorites.
  • Part Six: Wrapping it all up.

Obviously these summaries still aren't anything close to a full review, but there's a bit more detail (and screenshots; click for the large version).

A Fold Apart This puzzler's unique twist is that the characters are walking around in what is, essentially, a landscape made up of pieces of paper. The paper can be folded and/or flipped over, and solving puzzles involves some combination of flipping and folding in order to complete the path the characters are following. It's colorful and relaxing, yet the puzzles require some creative thinking.

[continue reading…]



A deep dive into the Apple Arcade—Part One

My new iPad Air came with a surprise (at least, to me): A three-month trial to Apple Arcade.

I thought if I'm going to trial it, I should really trial it. And what better way to do that than by playing everything they offer? So over the last few days, I have downloaded, launched, played a bit of, taken some very brief notes on, and (in most cases) deleted a total of 139 141*Two more games were released during the writeup of this series. games.

Here's what's in each part of the series:

  • Part One: The part you're reading now, it covers what I look for in games, some general observations on the games in the Arcade, and the lengthy list of games that didn't make my first cut.
  • Part Two: A slightly deeper look at the first half of the games I felt merited additional time for playing and testing.
  • Part Three: A slightly deeper look at the second half of the games I felt merited additional time for playing and testing.
  • Part Four: The first half of my set of definite keeper games.
  • Part Five The second half of my set of definite keeper games, including my two favorites.
  • Part Six: Wrapping it all up.

I am not going to begin to pretend I will post a full review of each of these games. For most of them, in fact, I can provide only a passing first impression based on my one-time testing of each game.

[continue reading…]



Two silly solutions for creating numeric passcodes

This morning, I was reading about Henrique Prange's friend's stolen iPhone, and the financial damage the thieves inflicted in only a few hours time—yikes! I've got six-digit codes on all my iOS devices, which suddenly felt like not nearly enough.

I also deleted all my iCloud info from the saved website passwords, as explained in Kirk McElhearn's article for Intego. There are some good recommendations there.

Then I set out to change my iOS passcodes…and me being me, I made it way more complicated than it needed to be. But first, a bit about passcodes on iOS…

[continue reading…]